Stepping inside the cosmic web: a pilot in virtual reality cosmology

A master's thesis project hosted at the Oskar Klein Centre asked twelve researchers to label structures in a simulated patch of the universe — once on a flat screen, once inside a VR headset. The pilot suggests the headset is the better instrument for the job, and maps out what would have to change before it could become a normal part of a researcher's workflow.

Visiting researcher Olivia Mostow tries IDaVIE during a session at the Oskar Klein Centre, with master's student Florian Unger pointing out a structure on the desktop monitor. The screen shows the Manticore reconstruction of a patch of the local universe; the controller is painting directly into that volume inside the headset.

Master's student Florian Unger, from the Department of Computer and Systems Sciences (DSV) at Stockholm University, has spent the spring term running a small but carefully designed experiment in the offices of the Oskar Klein Centre (OKC), Department of Physics. The project was facilitated by Prof. Jens Jasche (Department of Physics, SU), supported on the experimental side by PhD student Pontus Holma, and academically supervised by Luis Quintero at DSV.

An ongoing effort

Florian came to the project through the Extrality Lab at DSV — the digital-sciences home of immersive tech research at SU — where the Manticore group had been showing off a VR setup originally built for outreach. This led Florian to consider whether VR could earn its place in actual research work, and not only as a tool for outreach.
"This is a pilot project to find out if there's actual utility to these technologies — what the challenges, obstacles, and reasons are for why cosmologists aren't using them," Florian says. Surveys of the broader astronomical community suggest fewer than a third of researchers have ever used immersive displays as part of their work. Asking people who have never tried VR what they dislike about it is not a particularly useful question; Florian's experiment instead put the headset into the hands of working cosmologists at the OKC to analyse the outcome.

Visiting researcher Olivia Mostow tries IDaVIE during a session at the Oskar Klein Centre, with master's student Florian Unger pointing out a structure on the desktop monitor. The screen shows the Manticore reconstruction of a patch of the local universe; the controller is painting directly into that volume inside the headset.

Visiting researcher Olivia Mostow tries IDaVIE during a session at the Oskar Klein Centre, with master's student Florian Unger.

What VR contributes

The dataset comes from the Manticore project, led by Jasche and collaborators — a Bayesian dark matter “digital twin” reconstruction of the universe’s initial conditions, that aims to be the most detailed model of the local universe currently available. The structures of interest are the three components of the cosmic web: dense clusters where galaxies congregate, the filaments that thread between them, and the near-empty voids in between. Think of it less as a starscape and more as a tangle of cobwebs strung between knots, with empty rooms in the middle.

Researchers normally label these structures the same way radiologists have read CT scans since the 1970s: paging through one flat slice at a time and reconstructing the 3D shape in their heads.

Each of the twelve participants did the labelling task once on a flat screen and once inside IDaVIE, an open-source VR tool originally built by South African researchers for the MeerKAT radio survey. Under a fixed five-minute budget, participants covered roughly 2.17 times more volume in VR than on the flat screen, and they spread their work evenly through the cube rather than concentrating on a thin band of slices. The qualitative side of the study lined up with the numbers.

"The researchers were largely amazed by it, and positively surprised overall. Most would have loved to integrate this into their workflow in one way or another," Florian says. "But for those specific workflows, the tool needs to become more easily integrated into their pipelines."

The VR headset resting on a table.

the VR headset used to interact with the Manticore reconstruction of a patch of the local universe; the controller is painting directly into that volume inside the headset.

Future applications

The analysis finished a few days before this piece was written and Florian's thesis draft is due for evaluation in roughly three and a half weeks. Several participants suggested independently that the most promising next step is a hybrid setup, where an algorithm produces a first-pass labelling and a human in VR corrects and seeds it. A second thread is dialogue with the IDaVIE developers in South Africa, who are likely to be interested in feedback grounded in real cosmologist workflows — better undo, opacity control, multi-dataset overlays, and more auxiliary tooling that lives inside the headset, so researchers do not need to take it off mid-task.

Beyond academia, the project has potentially opened the door to future conversations with industry partners working on immersive analytics, though no such collaboration has yet been started. While VR has much development left before it can become a mainstream analytical tool in cosmology, the technical barrier has dropped low enough that studies like this one can probe its viability under real research conditions.

Technical information

Project. Master's thesis in Design for Creative and Immersive Technologies, Department of Computer and Systems Sciences (DSV), Stockholm University. Title: Immersive Analytics for the Cosmic Web — Virtual Reality versus 2D Slice Tomography for Expert Ground Truth Annotation in Large-Scale Cosmology. Draft due spring 2026.

Researcher. Florian Unger, master's student, DSV, Stockholm University.

Supervision and support. Academic supervisor: Luis Quintero, DSV. Domain facilitator and Manticore lead: Prof. Jens Jasche, Department of Physics, Stockholm University. Experimental support and analysis guidance: Pontus Holma, PhD student, Department of Physics, Stockholm University. Hosted at the Oskar Klein Centre (OKC), Department of Physics, Stockholm University.

Tools. IDaVIE (Immersive Data Visualisation Interactive Explorer), an open-source VR tool developed by the Inter-University Institute for Data Intensive Astronomy (IDIA) in South Africa, originally for radio-astronomy data from the MeerKAT survey; a custom 2D web-based tomography prototype built for this study; Meta Quest head-mounted display.

Dataset. A single static realisation from the BORG (Bayesian Origin Reconstruction from Galaxies) reconstruction underlying the Manticore project — a probabilistic model of the local universe.

Participants. Twelve cosmologists and astrophysicists at Stockholm University, spanning early-career researchers, active researchers, and one senior expert. Within-subjects design, order counterbalanced, five minutes per condition.

Headline result. Roughly 2.17× more voxel volume covered in VR than in 2D under the same five-minute budget, with depth coverage close to even rather than concentrated in a narrow band of slices, and significantly higher self-reported confidence in VR.

Limitations. Pilot scale (N = 12); single open-source 3D tool compared against a single custom 2D prototype; single-expert ground truth; five-minute task cap. Findings are preliminary and indicative rather than definitive.

Last updated: 2026-05-25

Source: Oskar Klein Centre