Project Course in Creative and Immersive Technology

The overarching goal with the course is to prepare the students to develop an interactive prototype of such quality that it can be presented as a design suggestion.

During the course, you will be involved in a creative and reflective design process within boundaries set by specific projects and application areas. Projects will have relevance for stakeholders such as DSV research groups and/or public or commercial organizations.

In this course, you are, under supervision, expected to find your application areas and to justify, conduct, document and reflect upon your projects independently.

You will be required to synthesize established as well as novel knowledge regarding design methods, technology, design theory and science and practical applications into your own design process.



Teaching Format

The teaching and learning activities in the course are: lectures, lessons, supervision sessions and seminars.
The language of instruction is English.


Assessment

The course is examined through:

  • assignments,
  • project report and
  • final report.

Examiner


The schedule will be available no later than one month before the start of the course. We do not recommend print-outs as changes can occur. At the start of the course, your department will advise where you can find your schedule during the course.
Note that the course literature can be changed up to two months before the start of the course.


Course reports are displayed for the three most recent course instances.








Study counsellors

Margrét Håkansson and Mitra Wijkman

Visiting hoursPlease contact us via email if you want to book a meeting. We are available on Campus in Kista and via Zoom.

Phone hoursThursday 12.30–2 pm

Irregular office hoursFirst phone hours for spring 2026: Thursday 15 January