Section for Child and Youth Studies
Teaches courses in Child and Youth Studies and in School-age Educare.
I am involved in several areas of research, revolving around interaction and digital games.
- Interaction in co-located computer gaming. Research project: Computer gaming, aesthetic practices and informal learning
- Interaction in video-mediated computer gaming. (Dataspelens världar)
- Representations of children in computer games.
- Computer games as child culture.
- Preservation, documentation and exhibition of computer games. (Dataspelens världar)
Witnesses in child custody disputes. Research project: Testimonies in custody disputes: Negotiations about the child's interest
My dissertation Gaming interaction: Conversations and competencies in internet cafés (2011) deals with interaction, identity and local hierarchies at Internet cafés, using video recordings of groups of players. In it I explore for example the use of embodied interaction; categorization as a way of creating and sustaining hierarchies, the role of disciplined and skilled vision in gaming, as well as how blame and disputes are key features of gaming interaction. This research was conducted within the project Computer gaming as an aesthetic practice and informal learning, funded by the Swedish Research Council and headed by prof. Karin Aronsson.