Stockholm university

Thomas Westin

About me

I am a Senior Lecturer (Assistant Professor) at the Department of Computer and Systems Sciences at Stockholm University, Sweden.  I am part of the Distributed Immersive Participation research group. I teach immersive environments and eXtended Reality (XR), prototyping of games, playtesting, usability testing, inclusive design, human-computer interaction and am also supervisor for bachelor and master student exam works. Furthermore, I am also co-supervisor for a PhD student. My research mainly concerns inclusive design with focus on games and immersive environments but also ICT4D and Technology Enhanced Learning (TEL). Currently I manage a project funded by Digital Futures called Platform for Smart People (PSP).

I often volunteer as reviewer for journals (e.g. Entertainment Computing, IEEE Transactions on Games), conference papers (ECGBL, FDG) and contributes as jury for game awards (ECGBL, CIPT awards). I am Vice Chair for IFIP Entertainment Computing: TC 14.9 Game Accessibility. I started the IGDA Game Accessibility SIG where I have been both Chair and Co-Chair. I am interim board member of the Swedish Council of Game Researchers. I and my colleagues recieved the Innovation in Audio Award at Independent Games Festival 2003 for Terraformers, a game for both blind and sighted. I was guest lecturer for six months during 2018 at Conservatoire national des arts et métiers (CNAM) in Paris and their game master programme ENJMIN in Angoulême. 

Teaching

Bachelor level courses

  • Human- Computer Interaction (7.5 hec).
  • Immersive Environments (7.5 hec). 
  • Games Based Learning (7.5 hec). 
  • Inclusive design of interactive environments (7.5 hec).
  • Mobile Application Development (7.5 hec).
  • AI Based Experience Design (7.5 hec).
  • Introduction to Computer Game Design (7.5 hec).
  • Game prototyping (7.5 hec).
  • Project work in Game design (15 hec).

Master level courses

  • Design for emerging technologies (7.5 hec).
  • Introduction to Design for Creative and Immersive Technology (15 hec.)

Supervision

  • PhD student thesis (co-supervisor)
  • Master students theses
  • Bachelor student theses

Research projects