Introduction to Design for Creative and Immersive Technology
This course provides students with Human Interaction Design concepts, methods, principles, guidelines and patterns with the aim to equip them with conceptual lenses to explore tangible interaction, the Internet of Things models, applications and services, as well as eXtended Reality.
The students gain general knowledge about such technologies by working in groups with a series of design challenges where they imagine, create, play, share and reflect together whilst they apply human computer interaction (HCI) concepts to prototype interactive artefacts aimed at rethinking human interaction.
The course is structured in three technical modules where the students learn about:
- the main trends and challenges in Internet of Things (IoT) models and applications,
- tangible interaction and
- eXtended reality.
Furthermore, the course introduces the students to design critique and challenge them to reflect on the potential societal implications of creative and immersive systems. Besides the interactive prototypes that the students develop in groups, they are challenged to create individual annotated portfolios.
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Course structure
Teaching format
The teaching consists of lectures, laboratory sessions and seminars.
Assessment
The course is examined through:
- assignments and
- laboratory works.
Examiner
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Schedule
The schedule will be available no later than one month before the start of the course. We do not recommend print-outs as changes can occur. At the start of the course, your department will advise where you can find your schedule during the course. -
Course literature
Note that the course literature can be changed up to two months before the start of the course.
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Contact
This course is part of a programme and is not available for application as a stand-alone course.
Find more information about Master’s programmes here
If you are a student at one of our Master’s programmes and have questions about the course, please contact the student counsellors