Introduction to Design for Creative and Immersive Technology
15 credits cr.
- Gå till denna sida på svenska webben
This course provides students with Human Interaction Design concepts, methods, principles, guidelines and patterns with the aim to equip them with conceptual lenses to explore tangible interaction, the Internet of Things models, applications and services, as well as eXtended Reality.
The students gain general knowledge about such technologies by working in groups with a series of design challenges where they imagine, create, play, share and reflect together whilst they apply human computer interaction (HCI) concepts to prototype interactive artefacts aimed at rethinking human interaction.
The course is structured in three technical modules where the students learn about:
- the main trends and challenges in Internet of Things (IoT) models and applications,
- tangible interaction and
- eXtended reality.
Furthermore, the course introduces the students to design critique and challenge them to reflect on the potential societal implications of creative and immersive systems. Besides the interactive prototypes that the students develop in groups, they are challenged to create individual annotated portfolios.
The teaching consists of lectures, laboratory sessions and seminars.
The course is examined as follows:
- written assignments
- individual portfolio
ScheduleThe schedule will be available no later than one month before the start of the course. We do not recommend print-outs as changes can occur. At the start of the course, your department will advise where you can find your schedule during the course.
Course literatureNote that the course literature can be changed up to two months before the start of the course.
This course is part of a programme and is not available for application as a stand-alone course.
If you are a student at one of our Master’s programmes and have questions about the course, please contact the student counsellors